Wednesday 26 September 2012

Week 1 - Game Design & Plan


Today it was the first session of the module as we students made a formal meeting with our module coordinator DR. John Sutherland. He clearly explained us about the course, course materials and how we are going to be assessed. This course work is group based so that only he divided up the students to form three individual groups. We formed our group, named “JOKER “which consists of five members – Andy, Calum, Kieran, Stephen and I. He allocated a one hour session per week for each group to have a private meeting with him in his office to discuss the team activities and game development.

We have been told that in order to pass this module, we must complete three reports that cover 3 different aspects of the game and a 5 minute playable prototype. The reports are as follows:-

v    Game Audience & Competitor Analysis Document
v    Game Design Document
v    Game Technical Analysis Document

We were asked to think about a single game idea and the platform to develop it. We met each team members and got to know each other in detail before we proceeded in to john’s office for a private meeting. All our team members are familiar with several programming languages like java, Javascript, c#, visual basic but in this occasion, we would like to experiment with HTML5 incorporating JavaScript regardless which genre of game we are developing.

After the meeting with john we had a team discussion in lab for some game concepts. Finally we came up with a brilliant idea of developing an espionage top down shooter game, the player will have to sneak past enemies and complete several objectives/levels. For the rest of the time I have played some similar games online for research purpose. We created our team website and email address in “Weebly” also updated our blog entry. 

We called off the day :)