Wednesday 27 February 2013

Week 16 - Creating Game


Like regular routine, we had a meeting with John. He asked about the current progression.This week, I have no task to do. As usual, Andy is full time active in programming. Callum is developing new tile sheets and character sprites, and I am not sure what Stephen is up to.

I took this opportunity to do Jim's 1st assessment and Alistair's 1st Lab assessment. 

Even though i don't have any task to do for our team, I regularly check the game updates from Andy's personal website, and I am very pleased to see that the game is improving in every aspects.

Wednesday 20 February 2013

Week 15 - Creating Game



Since the last week's failed attempt of QA's 1st draft, I personally met John for some guidelines for re writing the QA. This time it gave me more of sense, and it helped me to re write the QA report for today. I checked it with my team members and all they said was, "It should be al right". I think the reason they gave such a feedback, may be they were not sure yet, how a QA plan look like, and I am in that same confused situation.




During the meeting with John, I asked him for a feedback, and he said, "it is better than before". This time, I produced a constructive draft including few charts that describes the way, we are going to approach the players with our game. He also suggested us to update the QA plan if, we make any changes during the further processing.

                                                                                                       

Wednesday 13 February 2013

Week 14 - Creating Game


Last weekend, Andy requested me to produce a 1st draft for QA & RO plan. As, I was always working on weekends, I told him that hopefully I am able to produce a 1st draft on this Monday. But, I didn't manage to time well, so didn't produced any. When I came in class on Monday, I knew my team mates were quiet disappointed with my absent work. That ended up in a heating conversation in our team when, Stephen claimed, "He didn't produced any quality work at all even in the last trimester, and he is continuing the same this trimester too". I came to know from Andy and Stephen that they had a conversation before about my inconsistency and it forced them to take a decision of firing me from the team. But, I know that, as a designated role of game artist, I did produced character sketches, main menu image, and sprite sheets for the game in last trimester. Some how , they decided to overrule my sprite sheets with Callum's without giving me any notice, but I was quiet happy with his sprite sheet too.But at this instance, I requested them to give me another chance to produce a QA plan because, I didn't wanted to left out of the team half way through. They agreed, and I produced a draft one for today. 

During the group meeting with John, we shared it with him, and he said, "this is a software engineering type of QA plan and you need to re write it." I wasn't disappointed because, I tried at least rather than not doing anything, and taking criticism from my team members. I took the responsibility of re writing the QA for the next week, as the way John expecting.

Andy told me that they don't have nothing else to give me to work on, as Andy doing the programming, Stephen doing the scripting, and Callum doing the character design. That's why, I left with doing the QA report only at this stage. Also, he suggested me to learn the HTML5 in more depth, so I may help Andy with some programming in later stage.


Wednesday 6 February 2013

Week 13 - Creating Game


Hello Again :)

I am back after a terrifying winter holidays, as I was working full time. So I didn't enjoyed even the word, so called "HOLIDAYS"! The good news is, we mange to pass the 1st trimester module with a high B1 that is a 69.2/100. Honestly that was really disappointing, because, I and Andy lost an A grade just by 0.8%. Any ways, I am happy with my score and looking forward to score better in this trimester. The reason we scored a bit low  mark was our presentation attempt. That was a terrible performance completely, and  a hilarious moment occurred when I forgot the name of my team member during the acknowledgement. LOL

By the way, we started our second session of our Game Project called, "Creating Game" by scheduling  a group meeting with DR. John.  He spoke about his holidays, but soon drifted the topic in to course work. He explained the assessment components, marking scheme for each , and the expected deadline for each task. So far he is happy with our effort and outcome, but this time, he is expecting a great start from the beginning itself. He asked us to complete a Quality Assurance and Roll Out Plan report for the next week, which worth 10% mark of the total. This report is completely new to us, and have no idea how to do it. John gave us a few tips and guidelines about it, but seems like doesn't make sense.

We back in the lab, and discussed our upcoming plans for the project development. QA plan strike in our plans, but still it's unknown, whether the facts - who is going to do it, and how it need to look like. 

We declared the day after having no plans for doing the QA and RO plan.