Started the class at 10 and as like told last week Team Batman well presented
their game prototype and it was super awesome. We never presented ours
because Andy found out the prototype was not working because of some minor code
error which was rectified later on. But we did manage to share the prototype
with DR. John during our team meeting. Prototype means no working level has
been done but just the game title screen with music and a first level layout
with a controllable sprite!
I did manage to draw a top down look alike character sprite (left)
but unfortunately that didn't met the expected standard.
It doesn't look like a drop down version right! So back in the lab i tried to
draw out some images on a paper but my team said it's better to develop the
images using digital software's as it's easier to edit. The images itself need
be in 32*32 pixels so i found harder to draw it out in paint after some several
tries. Then using the photo shop "like a master" and nailed down a
top down version of the main character. My team mates were happy with my
drawing concept and i was like yaaass! I left the university afterwards and
decided to finish off the images at home, the only place i could more
concentrate.
Graphical Assets which i should complete in 2 weeks are allocated as below:
* Section 1 character (Done by 28/11/12)
- Civilian
- Carter
without weapon
- Carter
with fibre wire
- Image
of fibre wire
- 1 white and 1 black computer
terminal
* Section 2 characters (Done by 05/12/12 attempt by 28/11/12)
- Security
guard
- Carter with
knife
- Image of
knife
- Piece of paper
- Red key card
* Section 3 characters (Done by 05/12/12 attempt by 28/11/12)
- Elite PMC
guards
- Carter with
gun
- Image of gun, dynamite
- Security camera
- Another top down person pick a random colour this will be used as a main objective character for a demo level
I have
managed to make half of the sprites/objects which highlighted in red and sprites are above. Andy advised me to take
a tutorial for Melon JS that could help me with map editor and how sprites and
tile sheets (for level design) are to be layed out. I also thought that i could
help Callum with tile sheets using a portable application called
"Tiled" while Andy and Stephen working on the major coding. I didn't
manage to get time to look at the Tiled and Melon JS due to my weekend job and
looking forward to work through it next week only.
No comments:
Post a Comment