Wednesday 28 November 2012

Week 10 - Game Design & Plan


Started the class at 10 and as like told last week Team Batman well presented their game prototype and it was super awesome. We never presented ours because Andy found out the prototype was not working because of some minor code error which was rectified later on. But we did manage to share the prototype with DR. John during our team meeting. Prototype means no working level has been done but just the game title screen with music and a first level layout with a controllable sprite!


I did manage to draw a top down look alike character sprite (left) but unfortunately that didn't met the expected standard. It doesn't look like a drop down version right! So back in the lab i tried to draw out some images on a paper but my team said it's better to develop the images using digital software's as it's easier to edit. The images itself need be in 32*32 pixels so i found harder to draw it out in paint after some several tries. Then using the photo shop "like a master" and nailed down a top down version of the main character. My team mates were happy with my drawing concept and i was like yaaass! I left the university afterwards and decided to finish off the images at home, the only place i could more concentrate.



Graphical Assets which i should complete in 2 weeks are allocated as below:

* Section 1 character (Done by 28/11/12)
  • Civilian
  • Carter without weapon
  • Carter with fibre wire
  • Image of fibre wire
  • 1 white and 1 black computer terminal
* Section 2 characters (Done by 05/12/12 attempt by 28/11/12)
  • Security guard
  • Carter with knife
  • Image of knife 
  • Piece of paper 
  • Red key card 
* Section 3 characters (Done by 05/12/12 attempt by 28/11/12)
  • Elite PMC guards
  • Carter with gun
  • Image of gun, dynamite
  • Security camera
  • Another top down person pick a random colour this will be used as a main objective character for a demo level
          
                 

I have managed to make half of the sprites/objects which highlighted in red and sprites are above. Andy advised me to take a tutorial for Melon JS that could help me with map editor and how sprites and tile sheets (for level design) are to be layed out. I also thought that i could help Callum with tile sheets using a portable application called "Tiled" while Andy and Stephen working on the major coding. I didn't manage to get time to look at the Tiled and Melon JS due to my weekend job and looking forward to work through it next week only. 

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