At 10, we started the lecture where all three teams done their game
presentation. During our team meeting with John, Andy showed him the Game
Audience and Competitor Analysis document and Game Planning document,
which he later impressed with the document layout.
The major part
of game development begun this week as Andy started
the marketing campaign in Facebook, aiming 100+ fans, for
whom get the prototype totally free to play upon release. We named our game
"Spy Green". Andy and Stephen together started working on the Game
Design document. Due to unforeseen circumstances Kieran is no more
part of our development team so i decided to help Callum with the level design.
During out discussion about prototype, we decided to do a complete working
level as a prototype that might appear in our final game.
We then
discussed on what everyone doing for next week. We really need some
artwork for the game plan so each member decided to create their own
interpretation of main character even though i am the lead artist in
our group. Also we agreed to do some research on html5 by doing some online
tutorials.
We called off
today
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